COMMAX 2020 UiTM Kampus Kuala Terengganu

Project ID: 184

MOHD AIMAN DANIAL BIN BAKARI - CS244

2017669184

Supervisor: NIK MARSYAHARIANI BINTI NIK DAUD

Examiner: MUHAMMAD ATIF RAMLAN

KOSISWA E-MARKETPLACE MOBILE APPLICATION (KEMMA)

Abstract

This project is about a mobile application, KOSISWA E-Marketplace Mobile Application (KEMMA) which is developed to cater on buying and selling transactions among students of UiTM Cawangan Terengganu Kampus Kuala Terengganu (UiTMCT KKT). The main purpose of this project is to solve all of the problems existing in the current process of conducting buying and selling among students of this campus. The problems identified and will be solved by developing this project are there are no suitable platform for students of this campus to conduct buying and selling transactions, lack of information of the product provided by sellers to the buyers and finally the buying and selling activities conducted by students cannot be monitored or controlled by the management. This application will be developed based on Extreme Programming (XP) methodology. There are three type of user for this application which is Students, Club Admin and HEP Staff. All of the selected tester are selected based on the qualification and suitability with each the type of user of the application. The testers selected for the first type of user are consist of student in UiTMCT KKT who have an experienced in conducting buying and selling transactions at this campus. As for the second type of user, Club Admin the testers selected are consist of the member of KOSISWA, the club who will manage the application. Lastly, the testers for HEP Staff are selected among the Student Representative Council of UiTMCT KKT. This is because there are several limitations and constraints due to the pandemic that occurred in this country currently making that the system cannot be tested by the actual HEP staffs. The user evaluation of this application was conducted virtually by using platform such as WhatsApp and Google Meet. There are 30 students that were selected to evaluate the application. Based on the testing and evaluation conducted, the developer able to obtained recommendations, corrections and the possible improvements that can be made to the application.